Post by Deleted on Jun 29, 2012 17:42:08 GMT
Bruce Wayne
Basic Information
Age: Estimated somewhere in his forties.
Gender: Male
Sexuality: Heterosexual
Rank: Hero's Guild (Loosely, anyway)
Canon/OC: Canon
Canon World/Face Claim: DC Comis
Cbox Name: Capn Failz
Other Characters: Eliwood
Powers And Abilities
Strengths:
Batman has no true powers to speak of, but he has a plethora of abilities and skills which give him near superhuman abilities, and make him one of the most dangerous, if not the most dangerous, pure human superheros of his home dimension.
- Indomitable Will: Batman's willpower is nothing short of terrifying. He can force himself to operate through intense pain and even grave wounds or broken bones, and it takes a great deal to actually slow him down. His raw willpower also allows him to resist mind control and hypnosis to a vast degree, as well as being highly resistant to illusions and the like.
- Interrogation: Batman was skilled in interrogation techniques. He blended law enforcement and military methods often with outright torture. He has done everything from hanging someone by one leg from the roof of a building, to physically beating the information out of them.
- Intimidation: Batman is well known for his ability to inspire fear. Some have even gone so far as to say the ability is supernatural. Even hardened supercriminals who could laugh in the face of powerhouses like Superman are terrified of Batman. This ability was so great he was eligible to be inducted into the fearmongering Sinestro Corps.
- Genius-Level Intellect: Batman has a level of intelligence which is simply remarkable. He has a vast field of wisdom and training to draw from which, when added onto his physical abilities, make him even more dangerous.
- Polymath: Batman is skilled in the fields of Biology, Technology, Mathemathics, Physics, Mythology, Geography and History. He also possesses advanced degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering. Master at Diverse Environmental Training Security Systems, Illusion and Sleight of Hand. Further degrees in Biology, Physics, Advanced Chemistry and Technology. Further learned in Forensic Sciences, Medical Sciences, Expanded Computer and Engineering Sciences, and Expanded Device Pool use of his personal equipment, including his armor, gadgets, computer, information collection on his Rogue's Gallery, and improving on the materials and composition of his Batsuit and various micro-machinery. He is also learned in Advanced New Development in Forensic and Medical Sciences.
- Master Detective: Batman was widely acknowledged as "the World's Greatest Detective". He was capable of observation, forensic investigation, and deductive reasoning of the highest calibur. He also relied on human intuition, and his skill was enough to enable him to arrive at accurate, correct conclusions to any mystery with a mere fraction of the available data.
- Multi-Lingual: Batman is able to fluently speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portugese, Arabic, Sanskrit, Hindi, Thai, and likely even more.
- Master Tactician and Strategist: Batman often uses his intelligence to create cunning strategies to outwit his foes, allowing him to triumph over foes even many times more powerful than he may be himself.
- Escapologist: Batman is a master of escapology, rumored as second only to Mister Miracle. He is capable of escaping a straightjacket in less than 52 seconds, and remakred that the time was much too slow for him.
- Expert Driver and Aviator: Batman is a skilled pilot in his various vehicles and a master at combat driving.
- Tracking: Batman is a skilled tracker and hunter, capable of tracking down foes and criminals with trails that are days old.
- Ventriloquism: Batman is capable of throwing his voice with great skill.
- Master of Disguise: Batman is a master of disguise, capable of flawlessly hiding his identiy from all but the most cunning and intelligent of observers. He has several aliases and alternate identities which he uses to go undercover for a variety of different reasons.
- Master Martial Artist: Batman was a master martial artist, and virtually unparalleled in pure fighting skill. He was rumored to have trained in or mastered every fighting style known to his home dimension's Earth. Of all these styles, he is said to know 127 which are deadls. His primary method of fighting and combat, however, is something of an idiosyncratic combination of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, and Ninjutsu.
- Weapons Master: Batman's training in the martial arts has seen him develop into a skilled wielder of most weapons. He has demonstrated on multiple occasions great skill wielding a sword, as well as great proficiency with knives, sticks, and other weapons. He prefers unarmed combat, but he won't hesitate to use a weapon if he has to.
- Expert Marksman: Batman is likewise an expert marksman. He is skilled with throwing weapons, archery, and even firearms. His skills are nearly on par with the unerring marksmanship of the Green Arrow.
- Master of Stealth: Batman's ninjutsu training has given him a great knowledge of stealth tactics. He is rumored to have supernatural stealth capabilities, and is capable of "disappearing" entirely in the space of a heartbeat, sinking into the shadows and vanishing, leaving allies and enemies alike confused and often terrified of where he will come from next.
- Peak Human Conditioning: Batman has trained since the age of eleven to hone his body into physical perfection. He underwent intense physical and weight lifting, developed full body control of his muscular and nervous systems, operated on a strict diet since age 15, and used biofeedback treatments during even his rest time. What is regular, if intensive, excercise to Batman, is a grueling marathon of physical exertion to most other normal humans.
- Peak Human Strength: Batman is as strong as any human could conceivably be. He regularly bench-presses 1,000 pounds during his excercise routines. Batman has proven capable of staggering even superhuman foes like Solomon Grundy and Killer Croc with his unarmed blows, and has even punched a SWAT officer through a brick wall. He is capable of kicking clean through doors, or kicking them off their hinges, and even plowing through thin stone walls.
- Peak Human Durability: Batman's durability is incredible. When combined with his willpower, he has been able to shrug off gunshot wounds, broken bones, and large gashes and stab wounds. He has even managed to fight off sickness and crippling diseases for prolonged periods of time, well beyond what any "normal" man could hope to do, before finally succumbing to them.
- Peak Human Endurance/Stamina: Batman's endurance and stamina are to be applauded, to be sure. He is capable of holding his breath unassisted for three and a half minutes while retaining full mobility and activity. He is lauded as being able to survive even in the airless vacuum of space unassisted for 27 seconds.
- Peak Human Speed: Batman's speed is incredible. He has been purported to run faster than any normal human. Even with all of his gear and equipment, Batman is still capable of running at speeds that are comparable to the finest athletes and runners the world over.
- Peak Human Agility: Batman's agility and flexibility are greater than a Chinese acrobat and an Olympic gold medalist gymnast.
- Peak Human Reflexes: Batman's reflexes are such to allow him to snatch an arrow in mid-flight from the air, and even dodge point-blank gunfire.
Weaknesses:
- Human: Despite all of his training and gadgets and the nigh-superhuman feats he can perform, Batman is still as human as anyone else, and will die just the same if he is wounded correctly. As well, while his strength is impressive to be sure, he is still, as said, just a human, and capable of being overpowered by stronger opponents.
- Refusal to Kill: Batman utterly refuses to kill. Period. Why is this an issue, you may ask? In some situations, lethal force is the only way to stop someone, even if that force doesn't actually kill. Batman refuses to cross that line under any circumstance. It has been theorized that, in the actual even that there was no other way but to take a life, even then Batman would still refuse, and persist until another option presented itself. This even goes so far as to where he will put himself in harm's way to save a life, even of an enemy such as the Joker.
- Loner: Batman is a loner by nature, preferring to work alone or only with those he trusts unconditionally, leading him to actively spurn and turn away offers of help save for in the most desperate situations.
- Untrusting: It is extremely difficult to acquire even some semblance of trust from Batman, much less get him to count you as a firm ally or at least trusted associate. And you can utterly forget about anything resembling a friendship.
- Self-Sacrificing: Batman is the type to leap into the way of an oncoming attack or put himself in harm's way to protect someone else. He would thinking nothing of risking life and limb to protect even just one person.
- Magic: While Batman has some experience with magic thanks to association with the likes of Dr. Fate and Zatanna, he has no adequate method to defend against it, making it one of the most effective methods of combatting him.
- Primarily a Melee Fighter: While Batman is far from helpless at range, he is, at his core, a melee fighter, as his vast martial arts knowledge implies. As such, he is only truly effective in melee combat, so purely ranged opponents or those who can stay out of his reach will have something of an advantage against him.
Weapons And Equipment:
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- Batsuit: The Batsuit is Batman's most immediately recognizable item of equipment. It is a marvel of technology, both obvious and subtle, and aids Batman greatly in his crusade against crime.
- Kevlar-Derivative Body Armor: The main body of the Batsuit, including the chest, back, legs, and forearms. Comprised of a durable, yet flexible derivative of kevlar and further treated with special chemicals developed by WayneTech. It is near completely bulletproof to convnetional firearms, highly flame retardent, resistant to punctures and slash damage, and capable of withstanding great blunt impacts without breaking or tearing. It is far from indestructible, and there are flaws and gaps in the armor, but it is an excellent defense.
- Boneguard: Batman's gloves, boots, and back are further augmented with plates and braces which not only augment the already considerable durability of these areas, but also provide additional security to protect his bones from breaking and prevent general injury.
- Cowl: Batman's cowl is a work of wonder in and of itself. It is comprised of a material developed by WayneTech, and is completely bulletproof to anything short of armor-piercing or extremely high-caliber bullets, protects Batman's head and skull from injury in the event of falls or blows taken to the head, and serves as an excellent battering ram to headbutt enemies with. Its main purpose, however, is to keep the somewhat delicate instruments and gadgets within the cowl iitself safe and functional. The cowl is also equipped with sonar and auditory sensors, to enable Batman to locate targets by sound which may be hidden from other means, as well as containing a small percentage of lead to block Batman's identity from x-ray scanners. The cowl is equipped with small filters near the nose which detect and neutralize small quantities of harmful airborne agents, and provide Batman with an early warning of large quantities so that he may take measures against them. And finally, it is equipped with emergency security systems, such as emmitting small bursts of tear gas or potent, stunning electric shocks should anyone save Batman himself attempt to remove it.
- Visual Filters: Within the eyes of Batman's cowl are a number of visual filter selections, enabling him to quickly scan across multiple visible spectrums, including normal sight, low-light vision, infrared imaging, and x-ray imaging. As well, the Batsuit also possesses facilities to visually scan substances in the environment, such as blood, fingerprints, metallic residue, and many other things, analyze them, match the exact compound from data obtained by the Batcomputer, and track them with a visual indicator of their prescence.
- Long-Range Two-Way Radio: Within the ears of Batman's cowl is a powerful radio, capable of broadcasting and receiving transmissions for dozens of miles if there is no interference.
- Batcomputer Uplink: Batman's Batsuit also freatures a computer uplink with the Batcomputer, allowing nigh-instantaneous access to any information he may require in the field.
- Mini-Computer: Mounted on one wrist, the Batsuit incorporates a mini-computer capable of sending signals to remotely activate and operate the Batmobile or Batwing, as well as to send transmissions when other methods may not be viable, as well as hacking into or connecting to other computers.
- Arm Spikes: The spikes on Batman's forearms serve a few key uses. They are razor sharp and comprised of a titanium-derivative alloy and treated with the same chemical as the rest of his batsuit, preventing wear and tear from use and environmental exposure. Their primary uses is to catch on ledges in event of an emergency or to slow a fall. They can also be used as improvised weapons or blades to cut things, and in a pinch can even be launched from his arms with sufficient force to injure a human or slice through most ropes and e mbed themselves in wood or stone. There are two sets of three such spikes on each arm, with only one set being "raised" at any given time.
- Nth Metal Knuckles: A pair of weapons similar to brass knuckles made of the Thanagarian substance Nth Metal. When used, they provide Batman with enhanced strength, allowing him to better deal with powerful foes who may have superhuman resilience. The knuckles also augment his survivability, and allow him to physically strike ghosts and other supernatural entities.
- Cape: Batman's cape is an interesting marvel of technology, which most never notice. It is made of specially treated memory cloth, and when applied with a specific voltage of electric current, it stiffens, allowing Batman to glide for long distances. It is also flame-retardent and water resistant, as well as being inert to most corrosives and acids, and resitant to blades and small-caliber firearms. The cape is also resistant to freezing, and highly insular, allowing Batman to remain semi-warm or at least prevent him from freezing to death.
- Powered Batsuit: The Powered Batsuit is a tool Batman rarely employs, but it is an extremely powerful and valuable piece of technology. A fully armored, mechanical armorsuit, it provides Batman with superhuman strength and durability to engage the likes of Solomon Grundy or even Superman on even terms, even without his Kryptonite ring. It also incorporates energy-shielding devices, jets for flight, and wrist-mounted launchers to fire Batarangs or any of his other assorted weapons and gadgetry. The Powered Batsuit is also equipped with all of the standard devices of the regular Batsuit, such as the cowl and extra armoring on Batman's spine and limbs, as well as lead lining for x-ray prevention.
- Batarangs: Batarangs are an interesting piece of equipment, and one of the mainstays of Batmans' arsenal. In esscence, they are boomerangs designed to look like a bat with spread wings, without losing any of their aerodynamic capability or effectiveness. Some have razor-sharp cutting edges, some are blunt for knockdown tactics, and there are many other variants still.
- Standard Batarang: Standard Batarangs are simply boomerangs shaped into the bat motif. Used to disarm opponents when necessary, or knock them down or unconscious. Also sometimes used to shatter lights or windows to unnerve and terrify his foes.
- Bladed Batarang: Also used to disarm opponents or prevent them from using weapons. Primarily used to cut ropes and other such cables from a distance.
- Remote-Control Batarang: A Bladed Batarang with a remote control device and propulsion unit in it. Retains control for distances of up to 30 meters from Batman, capable of accelerating to reach speeds in excess of 100 miles per hour in flight, with enough power to sustain up to two minutes of controlled flight and propulsion if necessary.
- Electric Batarang: A Batarang which delivers a powerful electric shock, not unlike that of a tazer. The voltage may be adjusted, lowering it or increasing it to such levels to even stagger the mighty Solomon Grundy or even give Superman a shock. Used to incapacitate powerful opponents or bring down foes without actually injuring them or, on occasion, to overload electrical systems.
- Explosive Batarang: A Batarang which is packed with explosives in its core. Upon impact with any surface, a short timer is activated. It detonates with enough power to blow apart a brick wall with a hole five feet wide.
- Cryo Batarangs: Batarangs which are loaded with a small capsule of liquid nitrogen and small tubes to disperse it. The tubes remain sealed until it impacts a target, wherein the seals are shattered and the freezing effect is administered.
- Smoke Batarangs: Batarangs which carry a high-pressure smoke, and emit it in flight, creating a long cloud of thick smoke.
- Sonic Batarangs: Batarangs which emit a high-pitched sound, similar to the Ultrasonic Transmitter. Primarily used against foes with sensetive hearing to incapacitate them.
- Smoke Pellets: Batman carries a number of smoke pellets and capsules, for a variety of purposes and needs. The standard "Smoke Pellet" simply emits a small cloud of thick, black smoke, useful for a quick escape or distraction. Batman also possesses capsule of Tear Gas and Knockout Gas and even capsules containing cryogenic compounds that flash-freeze anything within a few feet of the breaking capsule.
- Incendiary Capsules: Batman also carries several capsules of thermal compounds. These include simple incendiary capsules used to ignite flammable substances or for simple distractions all the way up to plastique and thermite capsules for a little more bang, as a distraction or to blow open small holes in walls.
- Mini Explosives: Miniature grenades, of all sorts. Usually flashbang, smoke, concussive, and stingball grenades, all designed to incapacitate or wound rather than kill.
- Explosive Gel: Designed for controlled, directed explosions. Typically employed to destroy weak walls or other structures with precision.
- Ultrasonic Transmitter: A device which emits a very precise, continuous pulse of sound. The sound is extremely high-pitched, well above the threshold of normal human hearing, but attracts huge swarms of bats to attack, distract, and confuse his enemies, leaving them wide open to other assaults.
- Batline spool and Grappling Gun: Used to quickly traverse rooftops or other large distances. Capable of launching up to 150 meters and hauling in up to 1200 pounds.
- Utility Belt: Batman's utility belt is one of his most important pieces of equipment. It contains holsters and space for most all of his other gadgetry, or at least what he has on him at the time. The belt also has security measures on it, such as administering a powerful electric shock if anyone should attempt to tamper with it. The buckle of the belt also containes a miniature camera and a two-way radion in the event of the one in his cowl being damaged or otherwise unusable.
- Other Gadgets: Batman also frequently carries an assortment of other tools and gadgets, frequently stored in his utility belt. They include, but are not limited to:
- Batmobile: The Batmobile is Batman's primary vehicle of choice for traversing an area in a hurry, at least within a city or other relatively small area. Heavily armed and armored, it has more than once been compared to an extremely mobile tank.
- Top speed unclocked; easily in excess of 250 miles per hour
- High-density titanium alloy construction
- Reactive armor system to protect from threats
- Armed with twin high-caliber machine guns; modified to fire regular bullets as well as rubber bullets
- Twin missile launchers
- Oil slick launcher
- Twin grapple cable for tight turns or for "towing" powerful foes or large objects
- Computer system with uplink to Batcomputer
- Remote control option available from mini-computer or Batcomputer
- Seating for two, emergency ejection feature on both seats
- Emergency detonation feature if ever stolen or compromised
Personal Information
Personality:
Batman, in most of his incarnations, is a dark and grim hero with a personal vendetta against criminals. Traumatized by the death of his parents, Batman has sworn to rid Gotham from the criminal elements that took his parents from him. He is very paranoid and obsessive, which often makes it difficult for him to trust other people that aren't Alfred, the Robins, or the Batgirls.
Despite this, Batman has proved to have a great love for humanity, which was instilled by his parents. His father was a doctor, while his mother was a crusader against child abuse. Indeed, Batman's oath of vengeance is tempered with the greater ideal of justice. He refrains from killing, as he feels this would not make him any better than the criminals he fights. He is also a very prominent member of the Justice League and the founder of the Outsiders.
To protect his secret identity, Batman has constructed a fake persona he can use in his civilian identity. To the world at large, Bruce Wayne is a self-absorbed, superficial, irresponsible playboy and philanthropist. Only his closest allies know that this attitude is just an act. The Bruce Wayne/playboy aspect of his character is a facade, while the masked and particularly dark, grim vigilante is marked as the "true" man. Usually, Batman is further separated from Bruce Wayne by the raspy and stony bass voice he usually assumes while costumed.
History:
Since Batman's history is unGODLY long, and I am terrible at summarization, have a link to his Wiki page. In brief summary of his history, however, Bruce Wayne grew up as any other child might for the first few years of his life. However, he witnessed his parents murdered in front of him one night, and the experience changed him. He swore an oath to rid Gotham City of the evil that plagued it, and used the inheritance from his family to travel the world, training in countless fields, both physical and mental, to perfect himself and become the hero Gotham needed.
Returning to Gotham after many years of training, Bruce WAyne needed a way to fight his crusade effectively. When a bat crashed through the window of his study, he had his idea. He became the Batman, and used the motif of a bat to strike fear into criminals as he swept through the city, fighting crime in a relentless, brutal fashion that often frightened the innocent citizens as well as the criminals he fought against.
Over his years of crimefighting, he has put away and fought against countless threats, both in Gotham City and the world -- and sometimes universe -- over. He was inadvertantly and accidentally responsible for the creation of at least one supervillain who would become one of the most dangerous men on Earth, and he never quite succeeded at putting any of the more dangerous and powerful supervillains of Gotham away for good. But his efforts remain unspoiled by failure, and he continues his crusade relentlessly.
He arrived in this odd, mixed-up universe wholly by chance (at least to his own judgement). At first angry and distraught, he quickly came to relative terms with it after discovering he could still be of use, and that he could still access his batcave. Now, Batman continues the work he has always done, in the same manner he always has.
Sample Post
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Even here, in this strange, mixed-up, jumbled world, there was no escape.
Crime and evil would always be there, festering and growing, getting stronger no matter how much of it he snuffed out. And there was one particular name among criminals which had been known the world over in his own world, and feared over a great area: The Joker.
He had saw The Clown Prince of Crime die with his own eyes from the Titan disease. Had felt his lack of a pulse and confirmed his abscence of lifesigns personally. The clown had been dead as sure as day followed night. And yet...here he was, overlooking the scene of a crime that bore the signs of Joker's MO clearly as crystal. It worried him more than he would ever care to admit, but he had no time for worries.
A quick step forward and he fell forward from the rooftop on which he perched. He fell freely for a handful of seconds before spreading his arms and grasping hold of his cape, which immediately flared up and out, stiffening and catching the air. His fall slowed greatly, and with well-practiced motions, he angled his descent off, and rose up with the momentum of his steep descent, before angling once more into a dive, straight toward a window.
He crashed through the glass with a horrendous noise, scattering fragments of glass in all directions. He hit the ground heavily in a crouch, his cape falling around him. He slowly rose to stand, his eyes narrowed and staring at the small crowd of thugs before him. If he had been in doubt before, now he was certain. These were all members of Joker's "crew".
"Where is Joker."
It wasn't a request or a question; they would tell him. One way, or another.