Post by Deleted on Jun 11, 2012 8:24:11 GMT
Please bare with me. This profile is a monster and it is proving to be difficult to finish. I am slowly working on this one.
Basic Information
Age: 58 (Date of Birth: November 8, 2223)
Gender: Male
Sexuality: Homosexual
Rank: Chaotic Evil
Canon/OC: Original Character
Canon World/Face Claim: New Vegas, Nevada (Fallout: New Vegas, Year 2281) | Art drawn by me.
Cbox Name: LizButt
Other Characters: Goemon Impact, Habby.
[/justify]
Powers And Abilities
Weaknesses:
[/justify]
Quirks:
[/blockquote][/justify]
Weapons And Equipment:
[/blockquote][/size][/li][/ul]
Personal Information
Personality:
[/justify]
History:
Burnt Pages
Many people leave behind what they wish to forget, sometimes even for the rest of their lives. The statement speaks very true for him. For the sake of forgetting about his past, forgetting about person whom he used to be, the madman left all of his bitter memories behind... all to rot with the rest of the torn land and rubble. To further cleanse his past and wipe everything clean from its existence, he went as far as to burn anything and everything he could wrap his hands around that speak of his previous identity. As of now, his memories remain repressed and buried deep inside his consciousness, the only one inside his skull being the flames and ashes that painted the landscape.
Force of Adaptation
For what felt like five long years, the madman wandered around the barren wasteland, nameless and without a true goal to strive for. It is safe to say that he had a healthy share of meeting danger face to ugly face as he struggled to survive off of the scarred landscape, stuck in an eternal search for resources to support his needs. There were many times where his life dwindled near the jaws of death, only to escape by the skin of his teeth. At times, it happened to be through the sheer force of luck. The rest through the force of fight-or-flight response.
It is no surprise that the Wasteland is donned with an unforgiving reputation. With less resources to live off of, mankind can drown in desperation so potent that the human mind can quickly turn feral, triggering the animal instinct. For the wandering madman, with the lack of food, safe water to drink, and shelter from the burning heat of the sun, its is no wonder why his humanity fell within such hapless hands. His insatiable need for resources became more important than the need to socialize, thus allowing him to sharpen his senses akin to that of an actual predatory animal. These heightened senses are what allowed the madman to strive through each and every challenge Wasteland life presented.
Adapting to Wasteland life meant that he had to resort to the unthinkable-- using his own kind as a resource for food, all simply because he associated the fact that anything living and breathing can be potential prey for him to feast upon. This means that he is completely unaware that he is committing a crime against nature, and believes what he is doing is normal. He would prey upon a human usually whenever the madman would stumble upon an unsuspecting individual hiding in an abandoned source of shelter.
While it is debatable when or how he managed to wrap his fingers around a new identity to call himself by, he used his new name as a way to integrate himself back into the premises of society. It was not an easy task for the madman. Integrating back into society meant that he had to repress his feral mind-set, lest he want to snap and reveal the true motivations that he stands upon. He even had to understand the fact that humans are social creatures that rely on communication to work together in a functional society and a stable life. The madman had weakened his social nature simply from isolating himself from society, so he had to learn very very quickly to gain adequate knowledge on how to interact and use such skills in a proper manner.
The first place where he begun his new life was within the small town of Novac. He was drawn to this town not by the force of chance, but more so through the force of his curiosity and interest. The town of Novac was moderately populated and all he had to do to build himself a decent reputation was through nothing more than hard work and persistence. It was not surprising that he had to continuously remind himself to be careful. He was treading upon the unstable ground of society, and if he were to make a mistake of murdering someone within Novac for the sake of food, he knew the consequences would be severe.
Living in Novac had its benefits. It was where he started to build his skills, as well for refining those that are innate. He learned how to repair his clothes, how to fix and clean his weapons, and other skills that he would find useful for living such an independent life. Grieg made sure to start collecting caps to use later on in his life after learning how important of a currency it is. Though after a several months of living in the peaceful settlement, he ended parting with the town to continue his trek across the Mojave Wasteland, all to satisfy his sense of curiosity over the enigmatic glow of light that glimmered from the horizon.
For a whole month, he mindlessly chased after the glow, leading the madman to stumble upon a new sector that he had never seen before. It was the New Vegas sector. To Grieg, he found it strange to see so many buildings litter the landscape after wandering in an empty wasteland. Alas, it made his curiosity blossom. Another discovery that he made was that the strange glow of light shimmered from a huge city. The city was heavily barricade within a man-made structure of huge concrete walls of rubble, making entry near impossible. It was mysterious, fascinating, and far away from the reach of his curious hands. But all the madman knew was that where there stood a city stood an oasis filled with people, a cluster of life, a new place to live.
Cultural Adjustment[/size][/color]
It took him some time to find the right information, but after talking and interacting with the inhabitants of the local settlements close to the New Vegas sector, the information he gathered lead him to a smaller settlement by the name of Freeside, which stood as a gateway to the oasis. Along with the information, the madman was given a warning, that once he entered Freeside, he would have to keep a close eye on where he would tread. The history of Freeside is riddled with the curse of cultural rot. The settlement degenerated throughout the years into a hostile, lawless den chock filled with the undesirable. Not that it was big of a difference to the madman, already used to the notion that danger lurked behind every corner.
Living a busier life compared to what he was used to may be something new for the madman, but he knew that it was the next step he had to take in order to get closer to his goal, as his obsession over the city took a whole new level. He was so close that he could taste the anticipation upon his tongue. Despite his obsession over the city, there were other important needs that he had to satisfy before he moved onward. He quickly adjusted to the new settlement, learning how to use his caps as well for how to better interact with the inhabitants. He eventually gained himself a stable reputation. He even made a decent living from the caps he made off of repairing people's clothes and patching up minor wounds. Grieg was known as a sort of third-choice doctor for his decent range of skills in medicine.
During his time in Freeside, he stumbled upon a small Casino nestled deep within the slums, its name proudly displayed on an old neon sign; The Atomic Wrangler. This was where he first discovered the art of gambling, games which tested both his wit and his uncanny luck. That aspect of Gambling was what made the art so appealing to the madman, enticing him to learn more about it for how different and interesting the rules were for each game. The game that he enjoyed the most was Black Jack, for its use of numbers and the ability to judge the best possible approach, whether or not if he should take a hit or remain standing on the card. A curious man like him was willing to try anything for the sake of learning and entertainment.
Through trial and error as well for putting up with the loss of his hard-earned caps, the madman found that he had a lot of potential using it as a skill to work his way up if he wanted to go through the gates into the glimmering city. This was because Grieg was aware of the check that he would have to go through, all thanks to word of mouth information that was passed over to him.
Once his skills were considered adequate, Grieg decided he was confidant to move on from the Casino and finally enter the territory that he had been craving to unveil. Two thousand caps were all he needed to go through the security check that the ominous robots enforced, and he carried more than enough on his filthy hands. The only force that stood between him and the city were the great uncertainty that he carried upon his shoulders.
The time had arrived. Grieg took in a shuddering breath and started his approach towards the gates, shoes crunching against the broken glass and remnants of rubble. Nervous. He had every damn right to be nervous, reminded how susceptible his existence stood within this unruly world. The robots that patrolled the gates were huge, formidable hunks of metal, the faces displayed upon their screens eerily soul-less in emotion and expression. Grieg had no idea how he should interact with it or even address it, having only escaped from the crazed clutches the of Mister Handy robots and Protectrons. When the Securitrons picked up his presence,
- Grieg spends some time adjusting to a busier life in Freeside, up into the point that he finds a way to enter through the gates of The Strip.
(Be short and to the point. Don’t go in depth about his time in Freeside, or else you’ll get stuck and caught repeating words you have used before. Explain what you have now and just jump to the idea he entered The Strip.)
Living Large[/b]
- Gaining decent face within The Strip
He Came From Nowhere[/b]
- Grieg & Big Town. During life in The Strip, his prominence snagged the attention of a Casino Manager who went by the name of Big Town. Real name, Berner Tiggsby.
All These Scars[/b]
- How he lost his leg
Parasitic Companion[/b]
- Meeting Gerard + parasitic relationship with him
- Gerard gave Grieg his Prosthetic Leg
Gerard's Murder[/b]
“murder everyone to be alone. murder everyone to have no strings.”
Why he murdered him-- Grieg is feral. He learns by attempt and error. He learns by action-reaction. So he learned from Big Town. He is already unfit for human interaction so he associated the unpleasant experience with the fact that Gerard wanted intimate interaction.
*Grieg has been waiting to kill Gerard.
*He just needs the opportune time.
*And it's in the truce after the argument.
And a big element of it is the abused dog thing. "Oh God, Big Town injured me in an altercation and I'm in one again...what's Gerard going to do to me? Better not find out. Kill him now."
Blue Shore Springs
-Meeting Habby
Lucky Bastard
-Meeting Lucky
--
2281 - 58 when he met Lucky
2275 - Another six, loney years. Stumbles upon Blue Shore Springs, the town Habby is guarding. Desperate for food, water, and shelter, he stays there for a few months before moving away.
- 52 when he murdered Gerard
2270 - 47 when he met Gerard, wounded, in pain. Five years are spent with him as a companion.
2264 - Six years alone spent in the desert.
- 41 when he murdered Big Town
2259 - 36 when he met Big Town at the Ultra-Luxe. 3 years of a "friends with benefits" type of friendship. He then came out and spent 2 years with him together in a ero-romantic relationship.
2251 - 28 when he entered The Strip. Majority of life is spent there.
2248 - 25 when he discovers Freeside. Settles there for about a three or four years socializing, fine-tuning his skills.
2245 - 22 when he discovers Novac, settles there and starts developing social skills. Spent 3 years settled before he moved on.
2240 - Five years alone spent in the desert wandering.
2240 - 17 when he snapped and burned down the town from excessive abuse form his mother, Shelby. Fire started at his home and quickly spread. Barely any survivors were left.
2233 - 10 when his dad, Sheriff Belvour, was murdered after the raid. (Town name "Henderson")
2223 - Grady's birth
[/blockquote][/justify][/size]
Sample Post
Grieg Logarrus
Basic Information
Age: 58 (Date of Birth: November 8, 2223)
Gender: Male
Sexuality: Homosexual
Rank: Chaotic Evil
Canon/OC: Original Character
Canon World/Face Claim: New Vegas, Nevada (Fallout: New Vegas, Year 2281) | Art drawn by me.
Cbox Name: LizButt
Other Characters: Goemon Impact, Habby.
Powers And Abilities
Weaknesses:
- Grieg is a human being, which comes hand in hand with a load of unfortunate problems that come along with being human. Just think of the possibilities of how he can be killed off and you'll understand what I mean.
- He suffers from severe lower back pain due to a combination of old age and substance abuse, so he is limited when it comes to his mobility. Just to get through the day and deal with the pain, he has to take some pain-killers, and daily.
- He has a prosthetic leg that is made of lightweight titanium. Remove it and/or damage it and he cannot move around without it. Simple as that. The same can go for how the prosthetic leg was designed. It is such a basic design that it lacks a joint for the ankle, so Grieg actually has to limp a little in order to move around. Think of a high-tech peg leg with a knee joint.
- Combat inexperienced. All he knows how to do is shoot a gun, swing a blade, and throw a few kicks and punches here and there.
- Has no magical resistances what so ever. He does not even know what magic is, and is highly unaware of the possibility that it exists.
- A specific weakness-- he is a severe alcoholic as well for a drug addict. Take away the substances that keep his cravings in line and you’ll have yourself a force to be reckoned with. He will do everything he can to get a fix, even if it is a minuscule amount.
- Grieg is diseased, and has been suffering from such issues for a great majority of his life. Lets not go into detail about what he has. Being diseased has significantly weakened his body to the point where it is yet another weight of burden for him to deal with and finds himself often taking medications that only jade over the ill effects. Those medications layer on top of those that he takes for his back pain.
Quirks:
- With careful hands, Grieg spent months of tedious work to shape his own teeth to where they end in sharp points. They serve two functions-- one is to make him look ominous and frightening. Second is so that it enables more efficient biting, as well for allowing him to devour raw flesh easier than before.
- Grieg sounds like he speaks with a very oppressive and thick accent, but he speaks the way he does simply because of his teeth, as well for the fact that he heavily abuses a variety of substances. They get in the way of his pronunciation. He even drools at night because of them.
- He is very dumb and uneducated despite all of his knowledge on composing chemicals and knowing how to patch up a nasty wound. Ask him about any major historical event or anything that is common in the modern world and he won’t know a damn thing about it. He is also illiterate. He cannot write well nor can read well. His level is very very basic.
- Possesses a high skill in Medicine, Repair, and Survival.
- It sounds silly, but Grieg does not like mirrors. Well, more so looking at his own reflection in one. Why he hates looking at himself is explained through how he has mustered an astounding amount of self-hatred, to the point where he has trouble holding himself back from busting his own fist into the mirror. It's similar to the concept of a wild animal not recognizing its own reflection, and attacking it.
- He has a tendency to be more of an asshole towards those individuals who show and display weaknesses. What constitutes as a weakness can go for physical and personality weakness with examples such as being nervous, being introverted, and displaying radical emotion. Yet again it is similar to animals harassing another member of their own kind simply because the animal is ill and/or weak.
- He holds a severe amount of hatefulness and distrust towards women, making it so that it is difficult for him to interact with one without being a total asshole.
Grieg also has a difficult time interacting with children. If he were to cross paths and meet with a child, he gets locked into an awkward demeanor, at loss of what he should say and what he should do. The reason why is that Grieg never interacted with children before.- Grieg has terrible body odor that is caused by the fact that he sweats a lot. His body odor is very stale and pungent. Taking a shower does help tone down the smell, but it does not last for long. His skin complexion is also very greasy and his teeth are yellow. The smell of his breath is even worse. His personal hygiene is not the best thing in the world.
- Grieg stands at 5‘7“ in terms of height and weights 220 pounds. His frame is very heavy and thick, built for survival. A lot of the weight rests in his chest, belly, waist, and his behind. He is also a little bit muscular.
Weapons And Equipment:
- A custom built .357 Magnum Revolver that carries with him at all times. He modified it so it can carry more ammunition, so instead of carrying six rounds, it carries ten.
- A custom pocket knife with a two inch blade. He modified the handle and replaced it with polished bone that he carved himself, and made it so that it is spring loaded. There is a small switch on the side of the handle that triggers the blade. He keeps it on him at all times as well.
[/blockquote][/size][/li][/ul]
Personal Information
Personality:
Gritty and disgusting. Immoral and licentious. Completely rotten to the core. There are many ways and equally many words to describe him, but the best way to sum him up in a nutshell is this-- He is nothing more than a sick, sick bastard. Living in a rough world had mended him as such to where it shows through his persona as a whole. This means that his thoughts, habits, and mannerisms... and even his patterns of speech are abhorrent compared to the standards of ‘normal civilization’. And while he may have adjusted well enough to function underneath those standards, those behaviors continue to stick to him, much like the phenomenon of instinctual behavior.
They are engraved deep inside his mentality, a filthy scum that could never be completely washed off. They say that once you go feral, you cannot return back to the way you were... which to a degree is quite true for the fellow here. He may be tame enough to function, but once he loses everything that holds himself together, he is gone for good until someone can wrap their hands around his leash and snap him back together. There are many ways to trigger that specific behavior, sometimes even with a simple word. But do be aware that you could be handling an extremely explosive and unpredictable individual.
History:
N O
Burnt Pages
Many people leave behind what they wish to forget, sometimes even for the rest of their lives. The statement speaks very true for him. For the sake of forgetting about his past, forgetting about person whom he used to be, the madman left all of his bitter memories behind... all to rot with the rest of the torn land and rubble. To further cleanse his past and wipe everything clean from its existence, he went as far as to burn anything and everything he could wrap his hands around that speak of his previous identity. As of now, his memories remain repressed and buried deep inside his consciousness, the only one inside his skull being the flames and ashes that painted the landscape.
Force of Adaptation
For what felt like five long years, the madman wandered around the barren wasteland, nameless and without a true goal to strive for. It is safe to say that he had a healthy share of meeting danger face to ugly face as he struggled to survive off of the scarred landscape, stuck in an eternal search for resources to support his needs. There were many times where his life dwindled near the jaws of death, only to escape by the skin of his teeth. At times, it happened to be through the sheer force of luck. The rest through the force of fight-or-flight response.
It is no surprise that the Wasteland is donned with an unforgiving reputation. With less resources to live off of, mankind can drown in desperation so potent that the human mind can quickly turn feral, triggering the animal instinct. For the wandering madman, with the lack of food, safe water to drink, and shelter from the burning heat of the sun, its is no wonder why his humanity fell within such hapless hands. His insatiable need for resources became more important than the need to socialize, thus allowing him to sharpen his senses akin to that of an actual predatory animal. These heightened senses are what allowed the madman to strive through each and every challenge Wasteland life presented.
Adapting to Wasteland life meant that he had to resort to the unthinkable-- using his own kind as a resource for food, all simply because he associated the fact that anything living and breathing can be potential prey for him to feast upon. This means that he is completely unaware that he is committing a crime against nature, and believes what he is doing is normal. He would prey upon a human usually whenever the madman would stumble upon an unsuspecting individual hiding in an abandoned source of shelter.
While it is debatable when or how he managed to wrap his fingers around a new identity to call himself by, he used his new name as a way to integrate himself back into the premises of society. It was not an easy task for the madman. Integrating back into society meant that he had to repress his feral mind-set, lest he want to snap and reveal the true motivations that he stands upon. He even had to understand the fact that humans are social creatures that rely on communication to work together in a functional society and a stable life. The madman had weakened his social nature simply from isolating himself from society, so he had to learn very very quickly to gain adequate knowledge on how to interact and use such skills in a proper manner.
The first place where he begun his new life was within the small town of Novac. He was drawn to this town not by the force of chance, but more so through the force of his curiosity and interest. The town of Novac was moderately populated and all he had to do to build himself a decent reputation was through nothing more than hard work and persistence. It was not surprising that he had to continuously remind himself to be careful. He was treading upon the unstable ground of society, and if he were to make a mistake of murdering someone within Novac for the sake of food, he knew the consequences would be severe.
Living in Novac had its benefits. It was where he started to build his skills, as well for refining those that are innate. He learned how to repair his clothes, how to fix and clean his weapons, and other skills that he would find useful for living such an independent life. Grieg made sure to start collecting caps to use later on in his life after learning how important of a currency it is. Though after a several months of living in the peaceful settlement, he ended parting with the town to continue his trek across the Mojave Wasteland, all to satisfy his sense of curiosity over the enigmatic glow of light that glimmered from the horizon.
For a whole month, he mindlessly chased after the glow, leading the madman to stumble upon a new sector that he had never seen before. It was the New Vegas sector. To Grieg, he found it strange to see so many buildings litter the landscape after wandering in an empty wasteland. Alas, it made his curiosity blossom. Another discovery that he made was that the strange glow of light shimmered from a huge city. The city was heavily barricade within a man-made structure of huge concrete walls of rubble, making entry near impossible. It was mysterious, fascinating, and far away from the reach of his curious hands. But all the madman knew was that where there stood a city stood an oasis filled with people, a cluster of life, a new place to live.
Cultural Adjustment[/size][/color]
It took him some time to find the right information, but after talking and interacting with the inhabitants of the local settlements close to the New Vegas sector, the information he gathered lead him to a smaller settlement by the name of Freeside, which stood as a gateway to the oasis. Along with the information, the madman was given a warning, that once he entered Freeside, he would have to keep a close eye on where he would tread. The history of Freeside is riddled with the curse of cultural rot. The settlement degenerated throughout the years into a hostile, lawless den chock filled with the undesirable. Not that it was big of a difference to the madman, already used to the notion that danger lurked behind every corner.
Living a busier life compared to what he was used to may be something new for the madman, but he knew that it was the next step he had to take in order to get closer to his goal, as his obsession over the city took a whole new level. He was so close that he could taste the anticipation upon his tongue. Despite his obsession over the city, there were other important needs that he had to satisfy before he moved onward. He quickly adjusted to the new settlement, learning how to use his caps as well for how to better interact with the inhabitants. He eventually gained himself a stable reputation. He even made a decent living from the caps he made off of repairing people's clothes and patching up minor wounds. Grieg was known as a sort of third-choice doctor for his decent range of skills in medicine.
During his time in Freeside, he stumbled upon a small Casino nestled deep within the slums, its name proudly displayed on an old neon sign; The Atomic Wrangler. This was where he first discovered the art of gambling, games which tested both his wit and his uncanny luck. That aspect of Gambling was what made the art so appealing to the madman, enticing him to learn more about it for how different and interesting the rules were for each game. The game that he enjoyed the most was Black Jack, for its use of numbers and the ability to judge the best possible approach, whether or not if he should take a hit or remain standing on the card. A curious man like him was willing to try anything for the sake of learning and entertainment.
Through trial and error as well for putting up with the loss of his hard-earned caps, the madman found that he had a lot of potential using it as a skill to work his way up if he wanted to go through the gates into the glimmering city. This was because Grieg was aware of the check that he would have to go through, all thanks to word of mouth information that was passed over to him.
Once his skills were considered adequate, Grieg decided he was confidant to move on from the Casino and finally enter the territory that he had been craving to unveil. Two thousand caps were all he needed to go through the security check that the ominous robots enforced, and he carried more than enough on his filthy hands. The only force that stood between him and the city were the great uncertainty that he carried upon his shoulders.
The time had arrived. Grieg took in a shuddering breath and started his approach towards the gates, shoes crunching against the broken glass and remnants of rubble. Nervous. He had every damn right to be nervous, reminded how susceptible his existence stood within this unruly world. The robots that patrolled the gates were huge, formidable hunks of metal, the faces displayed upon their screens eerily soul-less in emotion and expression. Grieg had no idea how he should interact with it or even address it, having only escaped from the crazed clutches the of Mister Handy robots and Protectrons. When the Securitrons picked up his presence,
- Grieg spends some time adjusting to a busier life in Freeside, up into the point that he finds a way to enter through the gates of The Strip.
(Be short and to the point. Don’t go in depth about his time in Freeside, or else you’ll get stuck and caught repeating words you have used before. Explain what you have now and just jump to the idea he entered The Strip.)
Living Large[/b]
- Gaining decent face within The Strip
He Came From Nowhere[/b]
- Grieg & Big Town. During life in The Strip, his prominence snagged the attention of a Casino Manager who went by the name of Big Town. Real name, Berner Tiggsby.
All These Scars[/b]
- How he lost his leg
Parasitic Companion[/b]
- Meeting Gerard + parasitic relationship with him
- Gerard gave Grieg his Prosthetic Leg
Gerard's Murder[/b]
“murder everyone to be alone. murder everyone to have no strings.”
Why he murdered him-- Grieg is feral. He learns by attempt and error. He learns by action-reaction. So he learned from Big Town. He is already unfit for human interaction so he associated the unpleasant experience with the fact that Gerard wanted intimate interaction.
*Grieg has been waiting to kill Gerard.
*He just needs the opportune time.
*And it's in the truce after the argument.
And a big element of it is the abused dog thing. "Oh God, Big Town injured me in an altercation and I'm in one again...what's Gerard going to do to me? Better not find out. Kill him now."
Blue Shore Springs
-Meeting Habby
Lucky Bastard
-Meeting Lucky
--
2281 - 58 when he met Lucky
2275 - Another six, loney years. Stumbles upon Blue Shore Springs, the town Habby is guarding. Desperate for food, water, and shelter, he stays there for a few months before moving away.
- 52 when he murdered Gerard
2270 - 47 when he met Gerard, wounded, in pain. Five years are spent with him as a companion.
2264 - Six years alone spent in the desert.
- 41 when he murdered Big Town
2259 - 36 when he met Big Town at the Ultra-Luxe. 3 years of a "friends with benefits" type of friendship. He then came out and spent 2 years with him together in a ero-romantic relationship.
2251 - 28 when he entered The Strip. Majority of life is spent there.
2248 - 25 when he discovers Freeside. Settles there for about a three or four years socializing, fine-tuning his skills.
2245 - 22 when he discovers Novac, settles there and starts developing social skills. Spent 3 years settled before he moved on.
2240 - Five years alone spent in the desert wandering.
2240 - 17 when he snapped and burned down the town from excessive abuse form his mother, Shelby. Fire started at his home and quickly spread. Barely any survivors were left.
2233 - 10 when his dad, Sheriff Belvour, was murdered after the raid. (Town name "Henderson")
2223 - Grady's birth
[/blockquote][/justify][/size]
Sample Post
Not once did the madman listen. When Reno demanded him to let go, emphasized by a direct punch to the center of the madman’s gut, it did nothing more than push him further off of the edge of human reasoning. The only thing his body did was that it flinched. He flinched hard... a loud grunt scraping across his throat to escape from the pit. He sunk his hideous teeth deeper and deeper into the flesh of his neck with a sickening crunch, teeth pressed into the quivering windpipe, his senses flooded with the scent and taste of blood. Metallic... bitter. Absolutely disgusting. He lapped and pressed the warmth of his tongue against it, all for the taste... but the taste, the taste... it all only pushed him further to gorge himself on it, to make himself sick on it. Even when the red-headed fellow struggled against the grievous sensation of pain just to make space between him and the beast whom he trapped under, he clung to him without any intentions to release until he got himself a mouthful. The bastard provoked him, egged him on to go right ahead and rip the life right out of his filthy hands. This was the way he was going to do it, akin to the coyote of the wasteland.
The situation looked mighty grim for the poor fellow. The further Grieg sunk his teeth into him, the further he could feel the muscles within his body tense in reaction, shoulders rigid and back stiff. It was as if the fellow had expected the madman to end his life any moment now, waiting for that gut-retching sound of flesh ripping from skin and bone-- but no. Instead, the madman received the punch of his life. The red-head’s fist plowed once more into his frame, though the strength was accompanied with great desperation, the perfect fuel for the pow. Now that hurt.
Startled, this had forced the madman to release the bite he had around his throat with a hoarse-sounding gag, his lips and teeth stained with crimson. “H-Huuaaugh--” Sick. He felt sick. Sick enough to grasp enough onto the remnants of his ravaged senses, bringing him back to reality. It happened when he withered beneath Reno’s frame, feeling the warmth of blood dribble down his chin. He hated this. He f*cking hated this... feeling weak. How dare you show weakness to him! You pathetic, pathetic piece of sh*t! He’ll only beat you into submission if you continue on with your tail between your f*cking legs!
He locked his red eyes with the other’s fierce blue in a long, piercing stare. Something once again snapped. Inexplicable rage was the flood that drowned him, manifested as a bestial snarl that tore through the rest of his humanity. It was clear he was being challenged, or at least that was what the madman thought amongst the state of madness. Before the poor soul had any chance to retaliate back and raise his fist, Grieg struck back, viciously. Once more he grabbed him by the shoulders, though this time he lunged his weight right at him, forcing the two to tumble off the bed. An explosion of dust scattered in the air as their bodies collided with the floor as to where he now topped instead.
Here, with the opportunity wide open Grieg bellowed out a snarl and snapped his hand, boney fingers snagging the red-head by his face, nails digging into the tender flesh. A swing of his hand and he cracked the back of his skull against the floor, an audible kth-ump breaking the silence. He used his weight to pin him there. A yank of the man’s head and the madman clamped those hideous teeth on his face, the meaty space between the jaw and neck. Surely it would take much more to calm a raging beast at this point, or at least force him down on his knees.